In exchange, they get to live their unlife as they please, as long as they respect the basic Traditions of the Masquerade. Players that pick the Anarch Sect have to hit the ground running: loosely organized, aspirationally democratic and with a liberal Embrace policy, most Anarch fledglings are on their own from night one. In the game, vampires belong to factions, or Sects: the insanely evil Sabbat, the decadent but uptight Camarilla and the rebellious Anarchs.Įach sect is favored by different clans, vampires that descended from the same bloodline and share common Disciplines, Banes and (usually, but not always) ideological outlooks. It was heavily inspired by the destruction of middle America in the post-Reagan years, the punk and goth movements, and the eternal struggle between generations and class. Vampire: The Masquerade is a personal horror World of Darkness RPG that released in 1991 that allows players to get into the skins of vampires and become the monsters.